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	<id>https://unipedia.fileli.unipi.it/index.php?action=history&amp;feed=atom&amp;title=Hidetaka_Miyazaki</id>
	<title>Hidetaka Miyazaki - Cronologia</title>
	<link rel="self" type="application/atom+xml" href="https://unipedia.fileli.unipi.it/index.php?action=history&amp;feed=atom&amp;title=Hidetaka_Miyazaki"/>
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	<updated>2026-08-01T10:03:34Z</updated>
	<subtitle>Cronologia della pagina su questo sito</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://unipedia.fileli.unipi.it/index.php?title=Hidetaka_Miyazaki&amp;diff=15051&amp;oldid=prev</id>
		<title>82.55.235.50 il 20:57, 17 gen 2026</title>
		<link rel="alternate" type="text/html" href="https://unipedia.fileli.unipi.it/index.php?title=Hidetaka_Miyazaki&amp;diff=15051&amp;oldid=prev"/>
		<updated>2026-01-17T20:57:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;it&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Versione delle 20:57, 17 gen 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Riga 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hidetaka Miyazaki è un &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;celebre game designer giapponese&lt;/del&gt;, creatore della serie di giochi &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Souls&quot; &lt;/del&gt;e presidente di FromSoftware. Le sue opere sono caratterizzate da un design &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complesso&lt;/del&gt;, narrazioni enigmatiche e difficoltà &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;impegnative &lt;/del&gt;che hanno ridefinito il genere action-RPG, guadagnandosi anche il riconoscimento &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;della critica&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hidetaka Miyazaki è un &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;terribile figlio di puttana PORCO DIO&lt;/ins&gt;, creatore della serie di giochi &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DI MERDAAAAAAAAAAAAAAAAAAAAA &lt;/ins&gt;e presidente di FromSoftware&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, ancora per poco poiché sta per crepare&lt;/ins&gt;. Le sue opere sono caratterizzate da un design &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ALQUANTO TERRRRRRRRRRRRRRRRRRRRRRRIBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBILEEEEEEEEEEEEEEEEEEEEEEEEEEE&lt;/ins&gt;, narrazioni enigmatiche e difficoltà &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assai &lt;/ins&gt;che hanno ridefinito il genere action-RPG, guadagnandosi anche il riconoscimento &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;di persona altamente ODIABILE, mai quanto Ioa&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Biografia==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Biografia==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>82.55.235.50</name></author>
	</entry>
	<entry>
		<id>https://unipedia.fileli.unipi.it/index.php?title=Hidetaka_Miyazaki&amp;diff=15050&amp;oldid=prev</id>
		<title>79.43.10.31: /* Dark Souls (2011) */</title>
		<link rel="alternate" type="text/html" href="https://unipedia.fileli.unipi.it/index.php?title=Hidetaka_Miyazaki&amp;diff=15050&amp;oldid=prev"/>
		<updated>2026-01-17T20:18:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Dark Souls (2011)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;it&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Versione delle 20:18, 17 gen 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Riga 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Serie di &amp;#039;&amp;#039;Dark Souls&amp;#039;&amp;#039;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Serie di &amp;#039;&amp;#039;Dark Souls&amp;#039;&amp;#039;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====&amp;#039;&amp;#039;Dark Souls&amp;#039;&amp;#039; (2011)====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====&amp;#039;&amp;#039;Dark Souls&amp;#039;&amp;#039; (2011)====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Il gioco è ambientato nel regno di porco dio, un tempo una prospera civiltà governata dagli &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dèi&lt;/del&gt;, ora ridotto a un paesaggio desolato. Il giocatore è un coglione, sopravvissuto per caso a una morte certa in un manicomio, che si farà strada tra le rovine di questa terra. L&#039;obiettivo è bestemmiare tutto il papato con lo scopo di adempiere a una profezia che risale a secoli prima.&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt2015348/plotsummary/?ref_=tt_stry_pl &#039;&#039;Trama IMDb Dark Souls&#039;&#039;]&amp;lt;/ref&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Il gioco è ambientato nel regno di porco dio, un tempo una prospera civiltà governata dagli &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ioa merda&lt;/ins&gt;, ora ridotto a un paesaggio desolato. Il giocatore è un coglione, sopravvissuto per caso a una morte certa in un manicomio, che si farà strada tra le rovine di questa terra. L&#039;obiettivo è bestemmiare tutto il papato con lo scopo di adempiere a una profezia che risale a secoli prima.&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt2015348/plotsummary/?ref_=tt_stry_pl &#039;&#039;Trama IMDb Dark Souls&#039;&#039;]&amp;lt;/ref&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====&amp;#039;&amp;#039;Dark Souls II&amp;#039;&amp;#039; (2014)====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====&amp;#039;&amp;#039;Dark Souls II&amp;#039;&amp;#039; (2014)====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>79.43.10.31</name></author>
	</entry>
	<entry>
		<id>https://unipedia.fileli.unipi.it/index.php?title=Hidetaka_Miyazaki&amp;diff=14096&amp;oldid=prev</id>
		<title>82.55.235.50: /* Serie di Dark Souls */</title>
		<link rel="alternate" type="text/html" href="https://unipedia.fileli.unipi.it/index.php?title=Hidetaka_Miyazaki&amp;diff=14096&amp;oldid=prev"/>
		<updated>2025-12-30T00:32:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Serie di Dark Souls&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;it&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Versione delle 00:32, 30 dic 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Riga 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Serie di &amp;#039;&amp;#039;Dark Souls&amp;#039;&amp;#039;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Serie di &amp;#039;&amp;#039;Dark Souls&amp;#039;&amp;#039;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====&amp;#039;&amp;#039;Dark Souls&amp;#039;&amp;#039; (2011)====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====&amp;#039;&amp;#039;Dark Souls&amp;#039;&amp;#039; (2011)====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Il gioco è ambientato nel regno di porco dio, un tempo una prospera civiltà governata dagli dèi, ora ridotto a un paesaggio desolato. Il giocatore è un &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guerriero non morto&lt;/del&gt;, sopravvissuto per caso a una morte certa in un manicomio, che si farà strada tra le rovine di questa terra. L&#039;obiettivo è &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scoprire &lt;/del&gt;il &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;proprio &lt;/del&gt;scopo &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e &lt;/del&gt;adempiere una profezia che risale a secoli prima.&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt2015348/plotsummary/?ref_=tt_stry_pl &#039;&#039;Trama IMDb Dark Souls&#039;&#039;]&amp;lt;/ref&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Il gioco è ambientato nel regno di porco dio, un tempo una prospera civiltà governata dagli dèi, ora ridotto a un paesaggio desolato. Il giocatore è un &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coglione&lt;/ins&gt;, sopravvissuto per caso a una morte certa in un manicomio, che si farà strada tra le rovine di questa terra. L&#039;obiettivo è &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bestemmiare tutto &lt;/ins&gt;il &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;papato con lo &lt;/ins&gt;scopo &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;di &lt;/ins&gt;adempiere &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;una profezia che risale a secoli prima.&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt2015348/plotsummary/?ref_=tt_stry_pl &#039;&#039;Trama IMDb Dark Souls&#039;&#039;]&amp;lt;/ref&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====&amp;#039;&amp;#039;Dark Souls II&amp;#039;&amp;#039; (2014)====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====&amp;#039;&amp;#039;Dark Souls II&amp;#039;&amp;#039; (2014)====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>82.55.235.50</name></author>
	</entry>
	<entry>
		<id>https://unipedia.fileli.unipi.it/index.php?title=Hidetaka_Miyazaki&amp;diff=14095&amp;oldid=prev</id>
		<title>82.55.235.50: /* Dark Souls (2011) */</title>
		<link rel="alternate" type="text/html" href="https://unipedia.fileli.unipi.it/index.php?title=Hidetaka_Miyazaki&amp;diff=14095&amp;oldid=prev"/>
		<updated>2025-12-30T00:24:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Dark Souls (2011)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;it&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Versione delle 00:24, 30 dic 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Riga 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Serie di &amp;#039;&amp;#039;Dark Souls&amp;#039;&amp;#039;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Serie di &amp;#039;&amp;#039;Dark Souls&amp;#039;&amp;#039;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====&amp;#039;&amp;#039;Dark Souls&amp;#039;&amp;#039; (2011)====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====&amp;#039;&amp;#039;Dark Souls&amp;#039;&amp;#039; (2011)====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Il gioco è ambientato nel regno di &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lordran&lt;/del&gt;, un tempo una prospera civiltà governata dagli dèi, ora ridotto a un paesaggio desolato. Il giocatore è un guerriero non morto, sopravvissuto per caso a una morte certa in un manicomio, che si farà strada tra le rovine di questa terra. L&#039;obiettivo è scoprire il proprio scopo e adempiere una profezia che risale a secoli prima.&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt2015348/plotsummary/?ref_=tt_stry_pl &#039;&#039;Trama IMDb Dark Souls&#039;&#039;]&amp;lt;/ref&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Il gioco è ambientato nel regno di &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;porco dio&lt;/ins&gt;, un tempo una prospera civiltà governata dagli dèi, ora ridotto a un paesaggio desolato. Il giocatore è un guerriero non morto, sopravvissuto per caso a una morte certa in un manicomio, che si farà strada tra le rovine di questa terra. L&#039;obiettivo è scoprire il proprio scopo e adempiere una profezia che risale a secoli prima.&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt2015348/plotsummary/?ref_=tt_stry_pl &#039;&#039;Trama IMDb Dark Souls&#039;&#039;]&amp;lt;/ref&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====&amp;#039;&amp;#039;Dark Souls II&amp;#039;&amp;#039; (2014)====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====&amp;#039;&amp;#039;Dark Souls II&amp;#039;&amp;#039; (2014)====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>82.55.235.50</name></author>
	</entry>
	<entry>
		<id>https://unipedia.fileli.unipi.it/index.php?title=Hidetaka_Miyazaki&amp;diff=11035&amp;oldid=prev</id>
		<title>690492: /* Bibliografia */</title>
		<link rel="alternate" type="text/html" href="https://unipedia.fileli.unipi.it/index.php?title=Hidetaka_Miyazaki&amp;diff=11035&amp;oldid=prev"/>
		<updated>2025-02-25T17:55:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Bibliografia&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;it&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Versione delle 17:55, 25 feb 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot;&gt;Riga 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Bibliografia==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Bibliografia==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Simon Parking, &amp;#039;&amp;#039;Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream. I wasn’t ambitious&amp;#039;&amp;#039;&amp;#039;, «The Guardian», 31 marzo 2015 https://web.archive.org/web/20150603192210/http://www.theguardian.com/technology/2015/mar/31/bloodborne-dark-souls-creator-hidetaka-miyazaki-interview&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Simon Parking, &amp;#039;&amp;#039;Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream. I wasn’t ambitious&amp;#039;&amp;#039;&amp;#039;, «The Guardian», 31 marzo 2015 https://web.archive.org/web/20150603192210/http://www.theguardian.com/technology/2015/mar/31/bloodborne-dark-souls-creator-hidetaka-miyazaki-interview&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Matt Kamen, &#039;&#039;Dark Souls 3 director: it&#039;s about &#039;accomplishment by overcoming tremendous odds&#039;&#039;&#039;, «WIRED.CO.UK» 12 aprile 2016 https://web.archive.org/web/20160420002105/http://www.wired.co.uk/news/archive/2016-03/29/dark-souls-3-hidetaka-miyazaki-interview&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Matt Kamen, &#039;&#039;Dark Souls 3 director: it&#039;s about &#039;accomplishment by overcoming tremendous odds&#039;&#039;&#039;, «WIRED.CO.UK»&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;12 aprile 2016 https://web.archive.org/web/20160420002105/http://www.wired.co.uk/news/archive/2016-03/29/dark-souls-3-hidetaka-miyazaki-interview&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Thomas McMullan, &#039;&#039;From Dark Souls to Manifold Garden: How games tell stories through architecture&#039;&#039;,«Alphr» 10 marzo 2016 https://www.alphr.com/games/1002937/from-dark-souls-to-manifold-garden-how-games-tell-stories-through-architecture/&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Thomas McMullan, &#039;&#039;From Dark Souls to Manifold Garden: How games tell stories through architecture&#039;&#039;,«Alphr»&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;10 marzo 2016 https://www.alphr.com/games/1002937/from-dark-souls-to-manifold-garden-how-games-tell-stories-through-architecture/&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Tim Turi, &#039;&#039;Intervista a Hidetaka Miyazaki di FromSoftware&#039;&#039;, «PlayStation.Blog» 28 gennaio 2022, https://blog.it.playstation.com/2022/01/28/intervista-a-hidetaka-miyazaki-di-fromsoftware/  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Tim Turi, &#039;&#039;Intervista a Hidetaka Miyazaki di FromSoftware&#039;&#039;, «PlayStation.Blog»&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;28 gennaio 2022, https://blog.it.playstation.com/2022/01/28/intervista-a-hidetaka-miyazaki-di-fromsoftware/  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Hidetaka Miyazaki, &amp;#039;&amp;#039;The Art of Bloodborne&amp;#039;&amp;#039;, Future Press, 2017.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Hidetaka Miyazaki, &amp;#039;&amp;#039;The Art of Bloodborne&amp;#039;&amp;#039;, Future Press, 2017.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Hidetaka Miyazaki, &amp;#039;&amp;#039;The Art of Dark Souls&amp;#039;&amp;#039;, Future Press, 2016.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Hidetaka Miyazaki, &amp;#039;&amp;#039;The Art of Dark Souls&amp;#039;&amp;#039;, Future Press, 2016.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>690492</name></author>
	</entry>
	<entry>
		<id>https://unipedia.fileli.unipi.it/index.php?title=Hidetaka_Miyazaki&amp;diff=11034&amp;oldid=prev</id>
		<title>690492: /* Bibliografia */</title>
		<link rel="alternate" type="text/html" href="https://unipedia.fileli.unipi.it/index.php?title=Hidetaka_Miyazaki&amp;diff=11034&amp;oldid=prev"/>
		<updated>2025-02-25T17:54:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Bibliografia&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;it&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Versione delle 17:54, 25 feb 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot;&gt;Riga 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Bibliografia==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Bibliografia==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Simon Parking, &amp;#039;&amp;#039;Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream. I wasn’t ambitious&amp;#039;&amp;#039;&amp;#039;, «The Guardian», 31 marzo 2015 https://web.archive.org/web/20150603192210/http://www.theguardian.com/technology/2015/mar/31/bloodborne-dark-souls-creator-hidetaka-miyazaki-interview&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Simon Parking, &amp;#039;&amp;#039;Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream. I wasn’t ambitious&amp;#039;&amp;#039;&amp;#039;, «The Guardian», 31 marzo 2015 https://web.archive.org/web/20150603192210/http://www.theguardian.com/technology/2015/mar/31/bloodborne-dark-souls-creator-hidetaka-miyazaki-interview&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Matt Kamen, &#039;&#039;Dark Souls 3 director: it&#039;s about &#039;accomplishment by overcoming tremendous odds&#039;&#039;&#039;, 12 aprile 2016 https://web.archive.org/web/20160420002105/http://www.wired.co.uk/news/archive/2016-03/29/dark-souls-3-hidetaka-miyazaki-interview&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Matt Kamen, &#039;&#039;Dark Souls 3 director: it&#039;s about &#039;accomplishment by overcoming tremendous odds&#039;&#039;&#039;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;«WIRED.CO.UK» &lt;/ins&gt;12 aprile 2016 https://web.archive.org/web/20160420002105/http://www.wired.co.uk/news/archive/2016-03/29/dark-souls-3-hidetaka-miyazaki-interview&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Thomas McMullan, &#039;&#039;From Dark Souls to Manifold Garden: How games tell stories through architecture&#039;&#039;, 10 marzo 2016 https://www.alphr.com/games/1002937/from-dark-souls-to-manifold-garden-how-games-tell-stories-through-architecture/&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Thomas McMullan, &#039;&#039;From Dark Souls to Manifold Garden: How games tell stories through architecture&#039;&#039;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;«Alphr» &lt;/ins&gt;10 marzo 2016 https://www.alphr.com/games/1002937/from-dark-souls-to-manifold-garden-how-games-tell-stories-through-architecture/&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Tim Turi, &#039;&#039;Intervista a Hidetaka Miyazaki di FromSoftware&#039;&#039;, 28 gennaio 2022, https://blog.it.playstation.com/2022/01/28/intervista-a-hidetaka-miyazaki-di-fromsoftware/  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Tim Turi, &#039;&#039;Intervista a Hidetaka Miyazaki di FromSoftware&#039;&#039;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;«PlayStation.Blog» &lt;/ins&gt;28 gennaio 2022, https://blog.it.playstation.com/2022/01/28/intervista-a-hidetaka-miyazaki-di-fromsoftware/  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Hidetaka Miyazaki, &amp;#039;&amp;#039;The Art of Bloodborne&amp;#039;&amp;#039;, Future Press, 2017.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Hidetaka Miyazaki, &amp;#039;&amp;#039;The Art of Bloodborne&amp;#039;&amp;#039;, Future Press, 2017.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Hidetaka Miyazaki, &amp;#039;&amp;#039;The Art of Dark Souls&amp;#039;&amp;#039;, Future Press, 2016.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Hidetaka Miyazaki, &amp;#039;&amp;#039;The Art of Dark Souls&amp;#039;&amp;#039;, Future Press, 2016.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>690492</name></author>
	</entry>
	<entry>
		<id>https://unipedia.fileli.unipi.it/index.php?title=Hidetaka_Miyazaki&amp;diff=11033&amp;oldid=prev</id>
		<title>690492: /* Narrazione */</title>
		<link rel="alternate" type="text/html" href="https://unipedia.fileli.unipi.it/index.php?title=Hidetaka_Miyazaki&amp;diff=11033&amp;oldid=prev"/>
		<updated>2025-02-25T17:53:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Narrazione&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Versione delle 17:53, 25 feb 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot;&gt;Riga 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Narrazione===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Narrazione===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Un aspetto fondamentale dei giochi di Miyazaki è la narrazione ambientale. A differenza di molti giochi tradizionali, dove la trama è ben definita attraverso dialoghi e scene esplicite, nei suoi titoli la storia si sviluppa in modo frammentato. Il giocatore è chiamato a scoprire pezzi della trama attraverso oggetti, descrizioni e interazioni con personaggi secondari sparsi nel mondo di gioco. Questo approccio crea un&#039;esperienza di esplorazione immersiva, dove il giocatore diventa il vero protagonista della scoperta della lore.&amp;lt;ref&amp;gt;Thomas McMullan, &#039;&#039;From Dark Souls to Manifold Garden: How games tell stories through architecture&#039;&#039;, 10 marzo 2016 https://www.alphr.com/games/1002937/from-dark-souls-to-manifold-garden-how-games-tell-stories-through-architecture/&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Un aspetto fondamentale dei giochi di Miyazaki è la narrazione ambientale. A differenza di molti giochi tradizionali, dove la trama è ben definita attraverso dialoghi e scene esplicite, nei suoi titoli la storia si sviluppa in modo frammentato. Il giocatore è chiamato a scoprire pezzi della trama attraverso oggetti, descrizioni e interazioni con personaggi secondari sparsi nel mondo di gioco. Questo approccio crea un&#039;esperienza di esplorazione immersiva, dove il giocatore diventa il vero protagonista della scoperta della lore.&amp;lt;ref&amp;gt;Thomas McMullan, &#039;&#039;From Dark Souls to Manifold Garden: How games tell stories through architecture&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, «Alphr»&lt;/ins&gt;, 10 marzo 2016 https://www.alphr.com/games/1002937/from-dark-souls-to-manifold-garden-how-games-tell-stories-through-architecture/&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;La difficoltà, marchio distintivo dei giochi di Miyazaki, non è solo una sfida meccanica, ma un aspetto intrinseco alla narrazione. La morte è un elemento centrale; invece di essere una punizione, diventa un&amp;#039;opportunità per il giocatore di imparare e crescere. Ogni fallimento è un&amp;#039;opportunità per acquisire conoscenza sul mondo e sui nemici, e la perseveranza diventa parte della storia del giocatore stesso.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;La difficoltà, marchio distintivo dei giochi di Miyazaki, non è solo una sfida meccanica, ma un aspetto intrinseco alla narrazione. La morte è un elemento centrale; invece di essere una punizione, diventa un&amp;#039;opportunità per il giocatore di imparare e crescere. Ogni fallimento è un&amp;#039;opportunità per acquisire conoscenza sul mondo e sui nemici, e la perseveranza diventa parte della storia del giocatore stesso.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>690492</name></author>
	</entry>
	<entry>
		<id>https://unipedia.fileli.unipi.it/index.php?title=Hidetaka_Miyazaki&amp;diff=11032&amp;oldid=prev</id>
		<title>690492: /* Combattimento */</title>
		<link rel="alternate" type="text/html" href="https://unipedia.fileli.unipi.it/index.php?title=Hidetaka_Miyazaki&amp;diff=11032&amp;oldid=prev"/>
		<updated>2025-02-25T17:52:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Combattimento&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;it&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Versione delle 17:52, 25 feb 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot;&gt;Riga 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Combattimento===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Combattimento===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Miyazaki implementa nei suoi giochi un sistema di combattimento complesso che richiede al giocatore una grande precisione nei movimenti. Meccaniche come il backstep, il roll e il parry sono fondamentali per schivare e contrattaccare i nemici. Il combattimento si basa su tre pilastri fondamentali: gestione della stamina, posizionamento tattico e lettura dei pattern dei nemici. Ogni attacco, schivata o parata deve essere calcolata con attenzione, poiché una mossa errata può risultare fatale. Le boss fight rappresentano l’apice di questo sistema, costringendo il giocatore a studiare attentamente i movimenti dell’avversario e ad adattarsi alle situazioni più imprevedibili. &amp;lt;ref&amp;gt;Tim Turi, &#039;&#039;Intervista a Hidetaka Miyazaki di FromSoftware&#039;&#039;, 28 gennaio 2022, https://blog.it.playstation.com/2022/01/28/intervista-a-hidetaka-miyazaki-di-fromsoftware/&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Miyazaki implementa nei suoi giochi un sistema di combattimento complesso che richiede al giocatore una grande precisione nei movimenti. Meccaniche come il backstep, il roll e il parry sono fondamentali per schivare e contrattaccare i nemici. Il combattimento si basa su tre pilastri fondamentali: gestione della stamina, posizionamento tattico e lettura dei pattern dei nemici. Ogni attacco, schivata o parata deve essere calcolata con attenzione, poiché una mossa errata può risultare fatale. Le boss fight rappresentano l’apice di questo sistema, costringendo il giocatore a studiare attentamente i movimenti dell’avversario e ad adattarsi alle situazioni più imprevedibili. &amp;lt;ref&amp;gt;Tim Turi, &#039;&#039;Intervista a Hidetaka Miyazaki di FromSoftware&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, «PlayStation.Blog»&lt;/ins&gt;, 28 gennaio 2022, https://blog.it.playstation.com/2022/01/28/intervista-a-hidetaka-miyazaki-di-fromsoftware/&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Narrazione===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Narrazione===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>690492</name></author>
	</entry>
	<entry>
		<id>https://unipedia.fileli.unipi.it/index.php?title=Hidetaka_Miyazaki&amp;diff=11031&amp;oldid=prev</id>
		<title>690492: /* Influenze */</title>
		<link rel="alternate" type="text/html" href="https://unipedia.fileli.unipi.it/index.php?title=Hidetaka_Miyazaki&amp;diff=11031&amp;oldid=prev"/>
		<updated>2025-02-25T17:39:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Influenze&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;it&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Versione delle 17:39, 25 feb 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot;&gt;Riga 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Influenze===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Influenze===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Miyazaki si distingue per il suo approccio unico alla narrazione, al design dei mondi e alla difficoltà. Le sue opere si ispirano a una vasta gamma di influenze, tra cui manga come &amp;#039;&amp;#039;Berserk&amp;#039;&amp;#039; e &amp;#039;&amp;#039;Le Bizzarre avventure di JoJo&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;Simon Parking, &amp;#039;&amp;#039;Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream. I wasn’t ambitious&amp;#039;&amp;#039;&amp;#039;, «The Guardian», 31 marzo 2015. https://web.archive.org/web/20150603192210/http://www.theguardian.com/technology/2015/mar/31/bloodborne-dark-souls-creator-hidetaka-miyazaki-interview&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Miyazaki si distingue per il suo approccio unico alla narrazione, al design dei mondi e alla difficoltà. Le sue opere si ispirano a una vasta gamma di influenze, tra cui manga come &amp;#039;&amp;#039;Berserk&amp;#039;&amp;#039; e &amp;#039;&amp;#039;Le Bizzarre avventure di JoJo&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;Simon Parking, &amp;#039;&amp;#039;Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream. I wasn’t ambitious&amp;#039;&amp;#039;&amp;#039;, «The Guardian», 31 marzo 2015. https://web.archive.org/web/20150603192210/http://www.theguardian.com/technology/2015/mar/31/bloodborne-dark-souls-creator-hidetaka-miyazaki-interview&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref&amp;gt;Matt Kamen, &#039;&#039;Dark Souls 3 director: it&#039;s about &#039;accomplishment by overcoming tremendous odds&#039;&#039;&#039;,«WIRED.CO.UK», 12 aprile 2016 https://web.archive.org/web/20160420002105/http://www.wired.co.uk/news/archive/2016-03/29/dark-souls-3-hidetaka-miyazaki-interview&amp;lt;/ref&amp;gt; I giochi riflettono anche la passione dell&#039;autore per la letteratura fantasy e la filosofia. L&#039;influenza di autori come H.P. Lovecraft e George R. R. Martin è evidente nel modo in cui Miyazaki crea mondi decadenti, misteriosi e pervasi da una sensazione di inevitabile rovina.&amp;lt;ref&amp;gt;Thomas McMullan, &#039;&#039;From Dark Souls to Manifold Garden: How games tell stories through architecture&#039;&#039;,«Alphr», 10 marzo 2016 https://www.alphr.com/games/1002937/from-dark-souls-to-manifold-garden-how-games-tell-stories-through-architecture/&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref&amp;gt;Matt Kamen, &#039;&#039;Dark Souls 3 director: it&#039;s about &#039;accomplishment by overcoming tremendous odds&#039;&#039;&#039;, «WIRED.CO.UK», 12 aprile 2016 https://web.archive.org/web/20160420002105/http://www.wired.co.uk/news/archive/2016-03/29/dark-souls-3-hidetaka-miyazaki-interview&amp;lt;/ref&amp;gt; I giochi riflettono anche la passione dell&#039;autore per la letteratura fantasy e la filosofia. L&#039;influenza di autori come H.P. Lovecraft e George R. R. Martin è evidente nel modo in cui Miyazaki crea mondi decadenti, misteriosi e pervasi da una sensazione di inevitabile rovina.&amp;lt;ref&amp;gt;Thomas McMullan, &#039;&#039;From Dark Souls to Manifold Garden: How games tell stories through architecture&#039;&#039;, «Alphr», 10 marzo 2016 https://www.alphr.com/games/1002937/from-dark-souls-to-manifold-garden-how-games-tell-stories-through-architecture/&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Combattimento===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Combattimento===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>690492</name></author>
	</entry>
	<entry>
		<id>https://unipedia.fileli.unipi.it/index.php?title=Hidetaka_Miyazaki&amp;diff=11030&amp;oldid=prev</id>
		<title>690492: /* Influenze */</title>
		<link rel="alternate" type="text/html" href="https://unipedia.fileli.unipi.it/index.php?title=Hidetaka_Miyazaki&amp;diff=11030&amp;oldid=prev"/>
		<updated>2025-02-25T17:38:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Influenze&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;it&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Versione delle 17:38, 25 feb 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot;&gt;Riga 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Influenze===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Influenze===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Miyazaki si distingue per il suo approccio unico alla narrazione, al design dei mondi e alla difficoltà. Le sue opere si ispirano a una vasta gamma di influenze, tra cui manga come &amp;#039;&amp;#039;Berserk&amp;#039;&amp;#039; e &amp;#039;&amp;#039;Le Bizzarre avventure di JoJo&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;Simon Parking, &amp;#039;&amp;#039;Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream. I wasn’t ambitious&amp;#039;&amp;#039;&amp;#039;, «The Guardian», 31 marzo 2015. https://web.archive.org/web/20150603192210/http://www.theguardian.com/technology/2015/mar/31/bloodborne-dark-souls-creator-hidetaka-miyazaki-interview&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Miyazaki si distingue per il suo approccio unico alla narrazione, al design dei mondi e alla difficoltà. Le sue opere si ispirano a una vasta gamma di influenze, tra cui manga come &amp;#039;&amp;#039;Berserk&amp;#039;&amp;#039; e &amp;#039;&amp;#039;Le Bizzarre avventure di JoJo&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;Simon Parking, &amp;#039;&amp;#039;Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream. I wasn’t ambitious&amp;#039;&amp;#039;&amp;#039;, «The Guardian», 31 marzo 2015. https://web.archive.org/web/20150603192210/http://www.theguardian.com/technology/2015/mar/31/bloodborne-dark-souls-creator-hidetaka-miyazaki-interview&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref&amp;gt;Matt Kamen, &#039;&#039;Dark Souls 3 director: it&#039;s about &#039;accomplishment by overcoming tremendous odds&#039;&#039;&#039;,«WIRED.CO.UK», 12 aprile 2016 https://web.archive.org/web/20160420002105/http://www.wired.co.uk/news/archive/2016-03/29/dark-souls-3-hidetaka-miyazaki-interview&amp;lt;/ref&amp;gt; I giochi riflettono anche la passione dell&#039;autore per la letteratura fantasy e la filosofia. L&#039;influenza di autori come H.P. Lovecraft e George R. R. Martin è evidente nel modo in cui Miyazaki crea mondi decadenti, misteriosi e pervasi da una sensazione di inevitabile rovina.&amp;lt;ref&amp;gt;Thomas McMullan, &#039;&#039;From Dark Souls to Manifold Garden: How games tell stories through architecture&#039;&#039;, 10 marzo 2016 https://www.alphr.com/games/1002937/from-dark-souls-to-manifold-garden-how-games-tell-stories-through-architecture/&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref&amp;gt;Matt Kamen, &#039;&#039;Dark Souls 3 director: it&#039;s about &#039;accomplishment by overcoming tremendous odds&#039;&#039;&#039;,«WIRED.CO.UK», 12 aprile 2016 https://web.archive.org/web/20160420002105/http://www.wired.co.uk/news/archive/2016-03/29/dark-souls-3-hidetaka-miyazaki-interview&amp;lt;/ref&amp;gt; I giochi riflettono anche la passione dell&#039;autore per la letteratura fantasy e la filosofia. L&#039;influenza di autori come H.P. Lovecraft e George R. R. Martin è evidente nel modo in cui Miyazaki crea mondi decadenti, misteriosi e pervasi da una sensazione di inevitabile rovina.&amp;lt;ref&amp;gt;Thomas McMullan, &#039;&#039;From Dark Souls to Manifold Garden: How games tell stories through architecture&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,«Alphr»&lt;/ins&gt;, 10 marzo 2016 https://www.alphr.com/games/1002937/from-dark-souls-to-manifold-garden-how-games-tell-stories-through-architecture/&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Combattimento===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Combattimento===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>690492</name></author>
	</entry>
</feed>