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	<id>https://unipedia.fileli.unipi.it/index.php?action=history&amp;feed=atom&amp;title=A_short_hike</id>
	<title>A short hike - Cronologia</title>
	<link rel="self" type="application/atom+xml" href="https://unipedia.fileli.unipi.it/index.php?action=history&amp;feed=atom&amp;title=A_short_hike"/>
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	<updated>2026-04-09T06:58:41Z</updated>
	<subtitle>Cronologia della pagina su questo sito</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://unipedia.fileli.unipi.it/index.php?title=A_short_hike&amp;diff=13098&amp;oldid=prev</id>
		<title>Mirko Tavosanis: /* Ricezione della critica */ Aggiunta di preposizione</title>
		<link rel="alternate" type="text/html" href="https://unipedia.fileli.unipi.it/index.php?title=A_short_hike&amp;diff=13098&amp;oldid=prev"/>
		<updated>2025-09-06T13:34:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Ricezione della critica: &lt;/span&gt; Aggiunta di preposizione&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;it&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Versione delle 13:34, 6 set 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l55&quot;&gt;Riga 55:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 55:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;La critica ha particolarmente apprezzato l’atmosfera di gioco quotidiana e accogliente, resa attraverso i dialoghi ben scritti, la caratterizzazione del mondo di gioco e la colonna sonora di Mark Sparling.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;La critica ha particolarmente apprezzato l’atmosfera di gioco quotidiana e accogliente, resa attraverso i dialoghi ben scritti, la caratterizzazione del mondo di gioco e la colonna sonora di Mark Sparling.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Il titolo è inoltre stato lodato per essere adatto sia a giocatori esperti che principianti, grazie ai comandi responsivi e intuitivi e alla libertà data al giocatore nell’esplorare l’isola. Il gioco è stato definitivo come un’esperienza breve ma capace di lasciare il segno nel cuore dei giocatori.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Il titolo è inoltre stato lodato per essere adatto sia a giocatori esperti che &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;principianti, grazie ai comandi responsivi e intuitivi e alla libertà data al giocatore nell’esplorare l’isola. Il gioco è stato definitivo come un’esperienza breve ma capace di lasciare il segno nel cuore dei giocatori.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Nel 2019 è stato candidato come miglior gioco indie dell’anno al Golden Joystick Awards&amp;lt;ref&amp;gt;Stephen Tailby, &amp;#039;&amp;#039;Days Gone Rides Off with Three Nominations in This Year&amp;#039;s Golden Joystick Awards&amp;#039;&amp;#039;, 20 settembre 2019, https://www.pushsquare.com/news/2019/09/days_gone_rides_off_with_three_nominations_in_this_years_golden_joystick_awards&amp;lt;/ref&amp;gt;. Nel 2020 è stato candidato per vari premi al 23rd Annual D.I.C.E Awards&amp;lt;ref&amp;gt;AIAS, D.I.C.E. Awards, https://www.interactive.org/games/video_game_details.asp?idAward=2020&amp;amp;idGame=1671&amp;lt;/ref&amp;gt;. Nello stesso anno ha vinto il Seumas McNally Grand Prize e l’audience Award all’Indipendent Games Festival Awards&amp;lt;ref&amp;gt;GDC,&amp;#039;&amp;#039;A SHORT HIKE WINS THE SEUMAS MCNALLY GRAND PRIZE AT THE 22nd ANNUAL INDEPENDENT GAMES FESTIVAL AWARDS&amp;#039;&amp;#039;, 18 marzo 2020, https://www.globenewswire.com/news-release/2020/03/19/2003086/0/en/A-SHORT-HIKE-WINS-THE-SEUMAS-MCNALLY-GRAND-PRIZE-AT-THE-22nd-ANNUAL-INDEPENDENT-GAMES-FESTIVAL-AWARDS.html&amp;lt;/ref&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Nel 2019 è stato candidato come miglior gioco indie dell’anno al Golden Joystick Awards&amp;lt;ref&amp;gt;Stephen Tailby, &amp;#039;&amp;#039;Days Gone Rides Off with Three Nominations in This Year&amp;#039;s Golden Joystick Awards&amp;#039;&amp;#039;, 20 settembre 2019, https://www.pushsquare.com/news/2019/09/days_gone_rides_off_with_three_nominations_in_this_years_golden_joystick_awards&amp;lt;/ref&amp;gt;. Nel 2020 è stato candidato per vari premi al 23rd Annual D.I.C.E Awards&amp;lt;ref&amp;gt;AIAS, D.I.C.E. Awards, https://www.interactive.org/games/video_game_details.asp?idAward=2020&amp;amp;idGame=1671&amp;lt;/ref&amp;gt;. Nello stesso anno ha vinto il Seumas McNally Grand Prize e l’audience Award all’Indipendent Games Festival Awards&amp;lt;ref&amp;gt;GDC,&amp;#039;&amp;#039;A SHORT HIKE WINS THE SEUMAS MCNALLY GRAND PRIZE AT THE 22nd ANNUAL INDEPENDENT GAMES FESTIVAL AWARDS&amp;#039;&amp;#039;, 18 marzo 2020, https://www.globenewswire.com/news-release/2020/03/19/2003086/0/en/A-SHORT-HIKE-WINS-THE-SEUMAS-MCNALLY-GRAND-PRIZE-AT-THE-22nd-ANNUAL-INDEPENDENT-GAMES-FESTIVAL-AWARDS.html&amp;lt;/ref&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mirko Tavosanis</name></author>
	</entry>
	<entry>
		<id>https://unipedia.fileli.unipi.it/index.php?title=A_short_hike&amp;diff=13097&amp;oldid=prev</id>
		<title>Mirko Tavosanis: /* Game design */ Aggiunta di punto</title>
		<link rel="alternate" type="text/html" href="https://unipedia.fileli.unipi.it/index.php?title=A_short_hike&amp;diff=13097&amp;oldid=prev"/>
		<updated>2025-09-06T13:32:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Game design: &lt;/span&gt; Aggiunta di punto&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;it&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Versione delle 13:32, 6 set 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot;&gt;Riga 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Game design ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Game design ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Il gioco comincia in un&#039;area quasi del tutto segregata dal resto dell’isola, che funge da sezione introduttiva. In questa zona la protagonista &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;incontrerà &lt;/del&gt;personaggi e ostacoli che insegneranno al giocatore le meccaniche di base e i comandi principali. Dopo aver ottenuto la prima piuma d’oro e migliorando le proprie capacità di movimento, il giocatore può abbandonare l’area introduttiva ed esplorare liberamente il resto dell’isola&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Il gioco comincia in un&#039;area&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;quasi del tutto segregata dal resto dell’isola, che funge da sezione introduttiva. In questa zona la protagonista &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;incontra &lt;/ins&gt;personaggi e ostacoli che insegneranno al giocatore le meccaniche di base e i comandi principali. Dopo aver ottenuto la prima piuma d’oro e migliorando le proprie capacità di movimento, il giocatore può abbandonare l’area introduttiva ed esplorare liberamente il resto dell’isola&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Durante le sessioni di &amp;#039;&amp;#039;playtesting&amp;#039;&amp;#039;, molti giocatori tendevano a ignorare il percorso indicato favorendo l’esplorazione del mare circostante, evitando così l’area tutorial e di conseguenza perdendo informazioni fondamentali per comprendere le meccaniche di gioco. Per risolvere questo problema e per evitare la sensazione di smarrimento nel mondo di gioco, lo sviluppatore ha implementato soluzioni di game design come pareti non facilmente scavalcabili senza il numero adeguato di piume d’oro o punti di interesse che guidassero il giocatore nuovamente verso l’area iniziale.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Durante le sessioni di &amp;#039;&amp;#039;playtesting&amp;#039;&amp;#039;, molti giocatori tendevano a ignorare il percorso indicato favorendo l’esplorazione del mare circostante, evitando così l’area tutorial e di conseguenza perdendo informazioni fondamentali per comprendere le meccaniche di gioco. Per risolvere questo problema e per evitare la sensazione di smarrimento nel mondo di gioco, lo sviluppatore ha implementato soluzioni di game design come pareti non facilmente scavalcabili senza il numero adeguato di piume d’oro o punti di interesse che guidassero il giocatore nuovamente verso l’area iniziale.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mirko Tavosanis</name></author>
	</entry>
	<entry>
		<id>https://unipedia.fileli.unipi.it/index.php?title=A_short_hike&amp;diff=13096&amp;oldid=prev</id>
		<title>Mirko Tavosanis: /* Sviluppo */ eliminazione di -d eufonica tra vocali diverse</title>
		<link rel="alternate" type="text/html" href="https://unipedia.fileli.unipi.it/index.php?title=A_short_hike&amp;diff=13096&amp;oldid=prev"/>
		<updated>2025-09-06T13:30:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Sviluppo: &lt;/span&gt; eliminazione di -d eufonica tra vocali diverse&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;it&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Versione delle 13:30, 6 set 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Riga 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lo sviluppo di &amp;#039;&amp;#039;A Short Hike&amp;#039;&amp;#039; comincia nel dicembre 2018 come progetto personale di Adam Robinson-Yu, dopo la decisione di lasciare la sua carriera da ingegnere del software per intraprendere a tempo pieno quella di sviluppatore indipendente di videogiochi. Fino ad allora, la maggior parte dei progetti da lui pubblicati era stata di piccola scala.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lo sviluppo di &amp;#039;&amp;#039;A Short Hike&amp;#039;&amp;#039; comincia nel dicembre 2018 come progetto personale di Adam Robinson-Yu, dopo la decisione di lasciare la sua carriera da ingegnere del software per intraprendere a tempo pieno quella di sviluppatore indipendente di videogiochi. Fino ad allora, la maggior parte dei progetti da lui pubblicati era stata di piccola scala.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Robinson-Yu iniziò allora a lavorare &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ad &lt;/del&gt;un gioco di grandi dimensioni. Tuttavia, l’incertezza riguardo la direzione da intraprendere e la pressione di creare in breve tempo un prodotto in grado di colpire sia critica che pubblico, lo portarono a prendersi una pausa.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Robinson-Yu iniziò allora a lavorare &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;un gioco di grandi dimensioni. Tuttavia, l’incertezza riguardo la direzione da intraprendere e la pressione di creare in breve tempo un prodotto in grado di colpire sia critica che pubblico, lo portarono a prendersi una pausa.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Durante questo periodo iniziò a progettare e ideare paesaggi naturali servendosi del motore grafico Unity&amp;lt;ref&amp;gt;&amp;#039;&amp;#039;What is Unity?&amp;#039;&amp;#039;, PubNub, https://www.pubnub.com/learn/glossary/unity/&amp;lt;/ref&amp;gt;, ispirato dalle escursioni in montagna e nei boschi fatte in gioventù nel Parco Provinciale Algoquin (Ontario, Canada). Questo progetto parallelo diventerà poi la base di &amp;#039;&amp;#039;A Short Hike&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Durante questo periodo iniziò a progettare e ideare paesaggi naturali servendosi del motore grafico Unity&amp;lt;ref&amp;gt;&amp;#039;&amp;#039;What is Unity?&amp;#039;&amp;#039;, PubNub, https://www.pubnub.com/learn/glossary/unity/&amp;lt;/ref&amp;gt;, ispirato dalle escursioni in montagna e nei boschi fatte in gioventù nel Parco Provinciale Algoquin (Ontario, Canada). Questo progetto parallelo diventerà poi la base di &amp;#039;&amp;#039;A Short Hike&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mirko Tavosanis</name></author>
	</entry>
	<entry>
		<id>https://unipedia.fileli.unipi.it/index.php?title=A_short_hike&amp;diff=13044&amp;oldid=prev</id>
		<title>674753: /* Bibliografia */</title>
		<link rel="alternate" type="text/html" href="https://unipedia.fileli.unipi.it/index.php?title=A_short_hike&amp;diff=13044&amp;oldid=prev"/>
		<updated>2025-09-03T18:06:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Bibliografia&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;it&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Versione delle 18:06, 3 set 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot;&gt;Riga 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Bibliografia ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Bibliografia ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Adam Robinson-Yu, &#039;&#039;A Short Hike&#039;&#039;, ashorthike.com https://ashorthike.com/&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Adam Robinson-Yu, &#039;&#039;A Short Hike&#039;&#039;, ashorthike.com&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;https://ashorthike.com/&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Adam Robinson-Yu, &amp;#039;&amp;#039;A Short Hike press kit&amp;#039;&amp;#039;, https://ashorthike.com/press/&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Adam Robinson-Yu, &amp;#039;&amp;#039;A Short Hike press kit&amp;#039;&amp;#039;, https://ashorthike.com/press/&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Christopher Bartel, &amp;#039;&amp;#039;Aesthetics and Videogames&amp;#039;&amp;#039;, Regno Unito, Bloomsbury Publishing, 12 dicembre 2024.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Christopher Bartel, &amp;#039;&amp;#039;Aesthetics and Videogames&amp;#039;&amp;#039;, Regno Unito, Bloomsbury Publishing, 12 dicembre 2024.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>674753</name></author>
	</entry>
	<entry>
		<id>https://unipedia.fileli.unipi.it/index.php?title=A_short_hike&amp;diff=13043&amp;oldid=prev</id>
		<title>674753: /* Gameplay */</title>
		<link rel="alternate" type="text/html" href="https://unipedia.fileli.unipi.it/index.php?title=A_short_hike&amp;diff=13043&amp;oldid=prev"/>
		<updated>2025-09-03T18:04:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Gameplay&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;it&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Versione delle 18:04, 3 set 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Riga 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Per raggiungere la cima dell’Hawk Peak, la protagonista deve collezionare delle piume d’oro, che le consentono di eseguire molteplici salti in aria (uno per ogni piuma ottenuta) oppure di prolungare la durata per la quale riuscirà ad arrampicarsi, in proporzione al numero di piume raccolte.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Per raggiungere la cima dell’Hawk Peak, la protagonista deve collezionare delle piume d’oro, che le consentono di eseguire molteplici salti in aria (uno per ogni piuma ottenuta) oppure di prolungare la durata per la quale riuscirà ad arrampicarsi, in proporzione al numero di piume raccolte.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pur avendo un obiettivo principale da raggiungere, il titolo lascia al giocatore libertà di scelta: è possibile esplorare l’isola dell&#039;Hawk Peak Provincial Park interagendo con i suoi abitanti oppure andare direttamente verso la cima. L’esplorazione consente di partecipare ad attività secondarie come la pesca, la ricerca di oggetti smarriti e vari minigiochi come corse contro il tempo o partite di uno sport simile al pallavolo. Completando tali attività, il giocatore verrà premiato con oggetti che migliorano le abilità di Claire, come scarpe da corsa che aumentano la velocità di movimento, una bussola per orientarsi meglio sull’isola e ulteriori piume d’oro&amp;lt;ref&amp;gt;Christian Donlan, &#039;&#039;A Short Hike review - dreamy brilliance&#039;&#039;, Eurogamer, 12 agosto 2019 https://www.eurogamer.net/a-short-hike-review-dreamy-brilliance#:~:text=A%20Short%20Hike%20does%20real,like%20systems%20are%20golden%20feathers.&amp;lt;/ref&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pur avendo un obiettivo principale da raggiungere, il titolo lascia al giocatore libertà di scelta: è possibile esplorare l’isola dell&#039;Hawk Peak Provincial Park interagendo con i suoi abitanti oppure andare direttamente verso la cima. L’esplorazione consente di partecipare ad attività secondarie come la pesca, la ricerca di oggetti smarriti e vari minigiochi come corse contro il tempo o partite di uno sport simile al pallavolo. Completando tali attività, il giocatore verrà premiato con oggetti che migliorano le abilità di Claire, come scarpe da corsa che aumentano la velocità di movimento, una bussola per orientarsi meglio sull’isola e ulteriori piume d’oro&amp;lt;ref&amp;gt;Christian Donlan, &#039;&#039;A Short Hike review - dreamy brilliance&#039;&#039;, Eurogamer, 12 agosto 2019&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;https://www.eurogamer.net/a-short-hike-review-dreamy-brilliance#:~:text=A%20Short%20Hike%20does%20real,like%20systems%20are%20golden%20feathers.&amp;lt;/ref&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Game design ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Game design ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>674753</name></author>
	</entry>
	<entry>
		<id>https://unipedia.fileli.unipi.it/index.php?title=A_short_hike&amp;diff=13042&amp;oldid=prev</id>
		<title>674753 il 18:03, 3 set 2025</title>
		<link rel="alternate" type="text/html" href="https://unipedia.fileli.unipi.it/index.php?title=A_short_hike&amp;diff=13042&amp;oldid=prev"/>
		<updated>2025-09-03T18:03:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;it&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Versione delle 18:03, 3 set 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Riga 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;A Short Hike&amp;#039;&amp;#039;&amp;#039; è un videogioco di esplorazione prodotto indipendentemente dallo sviluppatore Adam Robinson-Yu, conosciuto anche con lo pseudonimo di Adamgryu. La colonna sonora è stata composta da Mark Sparling.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;A Short Hike&amp;#039;&amp;#039;&amp;#039; è un videogioco di esplorazione prodotto indipendentemente dallo sviluppatore Adam Robinson-Yu, conosciuto anche con lo pseudonimo di Adamgryu. La colonna sonora è stata composta da Mark Sparling.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Il gioco è stato pubblicato per la prima volta su Humble Bundle come &#039;&#039;Humble original&#039;&#039; il 5 aprile del 2019&amp;lt;ref&amp;gt;&#039;&#039;April 2019 Humble monthly&#039;&#039;, Humble Bundle&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/del&gt;https://www.humblebundle.com/monthly/p/april_2019_monthly?srsltid=AfmBOoqtCgg1UihJRj8TniS58-LmuZnfzKH9-GJE82P87Fy3CoW7bVMs&amp;lt;/ref&amp;gt;. La pubblicazione completa per PC è avvenuta il 30 luglio 2019, il 18 agosto 2020 per Nintendo Switch e il 16 novembre 2021 per Playstation 4 e Xbox One&amp;lt;ref&amp;gt;&#039;&#039;Release dates&#039;&#039;, releases.com&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/del&gt;https://www.releases.com/p/a-short-hike&amp;lt;/ref&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Il gioco è stato pubblicato per la prima volta su Humble Bundle come &#039;&#039;Humble original&#039;&#039; il 5 aprile del 2019&amp;lt;ref&amp;gt;&#039;&#039;April 2019 Humble monthly&#039;&#039;, Humble Bundle&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;https://www.humblebundle.com/monthly/p/april_2019_monthly?srsltid=AfmBOoqtCgg1UihJRj8TniS58-LmuZnfzKH9-GJE82P87Fy3CoW7bVMs&amp;lt;/ref&amp;gt;. La pubblicazione completa per PC è avvenuta il 30 luglio 2019, il 18 agosto 2020 per Nintendo Switch e il 16 novembre 2021 per Playstation 4 e Xbox One&amp;lt;ref&amp;gt;&#039;&#039;Release dates&#039;&#039;, releases.com&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;https://www.releases.com/p/a-short-hike&amp;lt;/ref&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Trama ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Trama ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Il gioco segue la storia di Claire, una giovane uccellina antropomorfa in visita all’Hawk Peak Provincial Park.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Il gioco segue la storia di Claire, una giovane uccellina antropomorfa in visita all’Hawk Peak Provincial Park.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>674753</name></author>
	</entry>
	<entry>
		<id>https://unipedia.fileli.unipi.it/index.php?title=A_short_hike&amp;diff=13041&amp;oldid=prev</id>
		<title>674753: /* Trama */</title>
		<link rel="alternate" type="text/html" href="https://unipedia.fileli.unipi.it/index.php?title=A_short_hike&amp;diff=13041&amp;oldid=prev"/>
		<updated>2025-09-03T18:03:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Trama&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;it&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Versione delle 18:03, 3 set 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Riga 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Una volta raggiunta la vetta, Claire rimane stupita di sé stessa per l’impresa compiuta. Mentre si rilassa osservando l’aurora visibile unicamente dal monte, riceve l’attesa chiamata: a contattarla è la madre, da cui Claire stava aspettando notizie riguardo l’esito dell’operazione chirurgica a cui si era da poco sottoposta. Durante la conversazione, una corrente d’aria ascensionale emerge dalla montagna. Claire si sente titubante nel cavalcarla, ma con l’incoraggiamento della madre riesce a liberarsi delle sue paure e a cavalcare la corrente, librandosi sopra al parco.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Una volta raggiunta la vetta, Claire rimane stupita di sé stessa per l’impresa compiuta. Mentre si rilassa osservando l’aurora visibile unicamente dal monte, riceve l’attesa chiamata: a contattarla è la madre, da cui Claire stava aspettando notizie riguardo l’esito dell’operazione chirurgica a cui si era da poco sottoposta. Durante la conversazione, una corrente d’aria ascensionale emerge dalla montagna. Claire si sente titubante nel cavalcarla, ma con l’incoraggiamento della madre riesce a liberarsi delle sue paure e a cavalcare la corrente, librandosi sopra al parco.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Il gioco si conclude tornando dalla zia, alla quale Claire racconta tutte le esperienze che ha vissuto durante la sua arrampicata&amp;lt;ref&amp;gt;Christopher Byrd, &#039;&#039;Review | &#039;A Short Hike&#039;: A pleasant break from the winter doldrums&#039;&#039;, The Washington Post, 21 gennaio 2020 https://www.washingtonpost.com/video-games/reviews/short-hike-pleasant-break-winter-doldrums/&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;Narelle Ho Sang, &#039;&#039;The bittersweet journey of a short hike&#039;&#039;, Kotaku, 9 febbraio 2020, https://kotaku.com/the-bittersweet-journey-of-a-short-hike-1841525700&amp;lt;/ref&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Il gioco si conclude tornando dalla zia, alla quale Claire racconta tutte le esperienze che ha vissuto durante la sua arrampicata&amp;lt;ref&amp;gt;Christopher Byrd, &#039;&#039;Review | &#039;A Short Hike&#039;: A pleasant break from the winter doldrums&#039;&#039;, The Washington Post, 21 gennaio 2020&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;https://www.washingtonpost.com/video-games/reviews/short-hike-pleasant-break-winter-doldrums/&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;Narelle Ho Sang, &#039;&#039;The bittersweet journey of a short hike&#039;&#039;, Kotaku, 9 febbraio 2020, https://kotaku.com/the-bittersweet-journey-of-a-short-hike-1841525700&amp;lt;/ref&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Sviluppo ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Sviluppo ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>674753</name></author>
	</entry>
	<entry>
		<id>https://unipedia.fileli.unipi.it/index.php?title=A_short_hike&amp;diff=13040&amp;oldid=prev</id>
		<title>674753: /* Trama */</title>
		<link rel="alternate" type="text/html" href="https://unipedia.fileli.unipi.it/index.php?title=A_short_hike&amp;diff=13040&amp;oldid=prev"/>
		<updated>2025-09-03T18:02:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Trama&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;it&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Versione delle 18:02, 3 set 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Riga 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Una volta raggiunta la vetta, Claire rimane stupita di sé stessa per l’impresa compiuta. Mentre si rilassa osservando l’aurora visibile unicamente dal monte, riceve l’attesa chiamata: a contattarla è la madre, da cui Claire stava aspettando notizie riguardo l’esito dell’operazione chirurgica a cui si era da poco sottoposta. Durante la conversazione, una corrente d’aria ascensionale emerge dalla montagna. Claire si sente titubante nel cavalcarla, ma con l’incoraggiamento della madre riesce a liberarsi delle sue paure e a cavalcare la corrente, librandosi sopra al parco.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Una volta raggiunta la vetta, Claire rimane stupita di sé stessa per l’impresa compiuta. Mentre si rilassa osservando l’aurora visibile unicamente dal monte, riceve l’attesa chiamata: a contattarla è la madre, da cui Claire stava aspettando notizie riguardo l’esito dell’operazione chirurgica a cui si era da poco sottoposta. Durante la conversazione, una corrente d’aria ascensionale emerge dalla montagna. Claire si sente titubante nel cavalcarla, ma con l’incoraggiamento della madre riesce a liberarsi delle sue paure e a cavalcare la corrente, librandosi sopra al parco.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Il gioco si conclude tornando dalla zia, alla quale Claire racconta tutte le esperienze che ha vissuto durante la sua arrampicata&amp;lt;ref&amp;gt;Christopher Byrd, &#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/del&gt;Review | &#039;A Short Hike&#039;: A pleasant break from the winter doldrums&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/del&gt;&#039;&#039;, The Washington Post, 21 gennaio 2020 https://www.washingtonpost.com/video-games/reviews/short-hike-pleasant-break-winter-doldrums/&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;Narelle Ho Sang, &#039;&#039;The bittersweet journey of a short hike&#039;&#039;, Kotaku, 9 febbraio 2020, https://kotaku.com/the-bittersweet-journey-of-a-short-hike-1841525700&amp;lt;/ref&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Il gioco si conclude tornando dalla zia, alla quale Claire racconta tutte le esperienze che ha vissuto durante la sua arrampicata&amp;lt;ref&amp;gt;Christopher Byrd, &#039;&#039;Review | &#039;A Short Hike&#039;: A pleasant break from the winter doldrums&#039;&#039;, The Washington Post, 21 gennaio 2020 https://www.washingtonpost.com/video-games/reviews/short-hike-pleasant-break-winter-doldrums/&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;Narelle Ho Sang, &#039;&#039;The bittersweet journey of a short hike&#039;&#039;, Kotaku, 9 febbraio 2020, https://kotaku.com/the-bittersweet-journey-of-a-short-hike-1841525700&amp;lt;/ref&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Sviluppo ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Sviluppo ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>674753</name></author>
	</entry>
	<entry>
		<id>https://unipedia.fileli.unipi.it/index.php?title=A_short_hike&amp;diff=13039&amp;oldid=prev</id>
		<title>93.44.186.240: /* Bibliografia */</title>
		<link rel="alternate" type="text/html" href="https://unipedia.fileli.unipi.it/index.php?title=A_short_hike&amp;diff=13039&amp;oldid=prev"/>
		<updated>2025-09-03T17:52:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Bibliografia&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;it&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Versione delle 17:52, 3 set 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot;&gt;Riga 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Bibliografia ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Bibliografia ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Adam Robinson-Yu, &#039;&#039;A Short Hike&#039;&#039;, https://ashorthike.com/&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Adam Robinson-Yu, &#039;&#039;A Short Hike&#039;&#039;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ashorthike.com &lt;/ins&gt;https://ashorthike.com/&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Adam Robinson-Yu, &amp;#039;&amp;#039;A Short Hike press kit&amp;#039;&amp;#039;, https://ashorthike.com/press/&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Adam Robinson-Yu, &amp;#039;&amp;#039;A Short Hike press kit&amp;#039;&amp;#039;, https://ashorthike.com/press/&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Christopher Bartel, &amp;#039;&amp;#039;Aesthetics and Videogames&amp;#039;&amp;#039;, Regno Unito, Bloomsbury Publishing, 12 dicembre 2024.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Christopher Bartel, &amp;#039;&amp;#039;Aesthetics and Videogames&amp;#039;&amp;#039;, Regno Unito, Bloomsbury Publishing, 12 dicembre 2024.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>93.44.186.240</name></author>
	</entry>
	<entry>
		<id>https://unipedia.fileli.unipi.it/index.php?title=A_short_hike&amp;diff=13038&amp;oldid=prev</id>
		<title>93.44.186.240: /* Bibliografia */</title>
		<link rel="alternate" type="text/html" href="https://unipedia.fileli.unipi.it/index.php?title=A_short_hike&amp;diff=13038&amp;oldid=prev"/>
		<updated>2025-09-03T17:51:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Bibliografia&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;it&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Versione delle 17:51, 3 set 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot;&gt;Riga 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Bibliografia ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Bibliografia ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Adam Robinson-Yu, &#039;&#039;A Short Hike&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, sito web&lt;/del&gt;, https://ashorthike.com/&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Adam Robinson-Yu, &#039;&#039;A Short Hike&#039;&#039;, https://ashorthike.com/&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Adam Robinson-Yu, &amp;#039;&amp;#039;A Short Hike press kit&amp;#039;&amp;#039;, https://ashorthike.com/press/&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Adam Robinson-Yu, &amp;#039;&amp;#039;A Short Hike press kit&amp;#039;&amp;#039;, https://ashorthike.com/press/&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Christopher Bartel, &amp;#039;&amp;#039;Aesthetics and Videogames&amp;#039;&amp;#039;, Regno Unito, Bloomsbury Publishing, 12 dicembre 2024.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Christopher Bartel, &amp;#039;&amp;#039;Aesthetics and Videogames&amp;#039;&amp;#039;, Regno Unito, Bloomsbury Publishing, 12 dicembre 2024.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>93.44.186.240</name></author>
	</entry>
</feed>